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posted
by:
DavidJ

rank: Discens

Posted by Horus Lupercal:
You can enter Dagmar and Britonia regardless of your reputation with the Federation. The only towns that can keep you out are the walled ones, like Kowloonia, Valentingrad, and Shadheen 71.

You can raise your Federation rep without affecting your Qubba rep by remanding prisoners in Ausz, but that destroys your relationship with the Narizians.

Gotcha! Thanks. I completed placing the emitters, so going to see what this does. Gotta be less lame than the sextant...LOL.
posted
by:
Horus Lupercal

rank: Miles
It's amazing, but there's a trade off: you can pinpoint your location whenever you want for the equivalent of two solar panels' electrical output. Waiting for solar panels to be sold in Patrolton, Qubba, and Ausz was no fun.
posted
by:
vulpes

rank: Decanus
How do you get something better than the sextant it is just so inaccurate pim told me about how some government hired him to make the system and it was working well but he wont give me a mission for it
posted
by:
DavidJ

rank: Discens

Posted by Horus Lupercal:
It's amazing, but there's a trade off: you can pinpoint your location whenever you want for the equivalent of two solar panels' electrical output. Waiting for solar panels to be sold in Patrolton, Qubba, and Ausz was no fun.

I just bought a generator and keep some fuel lying around. You can go into your cargo and "turn it off" so it isn't burning electricity unless you need it. If you are lost, just go to caravan menu, turn the generator and the GPS on, set your bearings on the map, turn them back off and you are on your way. Having the solar panels means you can leave it on all the time, but the generator will work until they become available.
posted
by:
DavidJ

rank: Discens

Posted by vulpes:
How do you get something better than the sextant it is just so inaccurate pim told me about how some government hired him to make the system and it was working well but he wont give me a mission for it

Just keep bugging Pim every time you go through Northway. Keep working your other quests, and eventually he will give it to you. Not sure if you have to bug him a certain number of times, or if you have to progress other quests, but just be persistent every time you go through and you will get it eventually.
posted
by:
vulpes

rank: Decanus

Posted by DavidJ:
Just keep bugging Pim every time you go through Northway. Keep working your other quests, and eventually he will give it to you. Not sure if you have to bug him a certain number of times, or if you have to progress other quests, but just be persistent every time you go through and you will get it eventually.

really crap wish you knew never pass through there i have been there like 4 or 5 times
posted
by:
Tiruin

rank: Miles

Posted by SixGunRumba:
I restarted a new game on hard and noticed some (mostly slight) differences, curious if anyone did? Took the slaver route this time around.

**spolier alert**

One thing that stands out that I noticed is the guy, whose name I can't remember that calvin wants ya to kill a little south of New Serino is incredibly quick. He guns down my main on the first turn every time. It always starts out backwards, with the caravan facing the opposite direction of the house. I've tried hiring the quickest merc I could find, so far the quickest one I could find has an agility of 8 and he still gets the jump on us.

I wasn't sure if that was normal, since it is hard after all. XD

prices seem to differ a little on swords (scimitar?), seems like they sold higher on norm.

One more thing, I'll try and recount as best I can. I attempted a triple double cross(?) and it seemed to have some issues. It's not real fresh but I'll try and remember it..

All in the same day, I sent drekkar after lois. I sent drekkar after kukul in lintu. I told drekkar kivi wanted them to move and took the bribe with the intention of cutting their throat, but they moved too quick. I told sigurd I was going to fry them.

Kukul was killed on the way back to the Pullid (I tried kivi first but the drek are alrede gone). When reaching the pullid, it gave the option when speaking to Apis that he should join with kukul, who is dead by the time I talk to him, almost expected them to be ready to ally with the leaderless Lintu. I intercept 2 squads going for lois, can't find the new drekkar camp and eventually she gets slaughtered..

so I just left it at that, not sure if that's normal but just figured I'd let ya know about it.






**SPOILERS**

I'm a [Hard] difficulty player since the day I started playing Caravaneer 2 :P
So let me poke you. My character has Agi 10, and thus, starts the turn out first before Kevin [that guy you've to kill as a slaver-route choice].
I killed him with a longsword. On hard. Yes this is doable :v

Finished the game on hard and...my only remaining question is:
> Is Int a true dump-stat (ie WORTHLESS)?
Because Int seems to primarily affect the rate of stat progression through experience and acting out what is needed, so its connected primarily to Agi.
Next, the protagonist//your character can't even use Schools, so a major factor is out.

The only thing Int seems to affect is your [GOLDEN ENDING]. For me, that speaks about the REBEL-ROUTE, wherein Liberation//Qubba > Federation. I get to have a chance to be the President of Qubba.
Obviously, given my char's stats of 4/10/5/1, having 1 Int has no chance for the real golden ending of being the president of Qubba...due to hilarious political reasons.

The end-game screen is nice though. I wonder how a political emulation of Caravaneer would be.
posted
by:
vulpes

rank: Decanus

Posted by Tiruin:
**SPOILERS**

I'm a [Hard] difficulty player since the day I started playing Caravaneer 2 :P
So let me poke you. My character has Agi 10, and thus, starts the turn out first before Kevin [that guy you've to kill as a slaver-route choice].
I killed him with a longsword. On hard. Yes this is doable :v

Finished the game on hard and...my only remaining question is:
> Is Int a true dump-stat (ie WORTHLESS)?
Because Int seems to primarily affect the rate of stat progression through experience and acting out what is needed, so its connected primarily to Agi.
Next, the protagonist//your character can't even use Schools, so a major factor is out.

The only thing Int seems to affect is your [GOLDEN ENDING]. For me, that speaks about the REBEL-ROUTE, wherein Liberation//Qubba > Federation. I get to have a chance to be the President of Qubba.
Obviously, given my char's stats of 4/10/5/1, having 1 Int has no chance for the real golden ending of being the president of Qubba...due to hilarious political reasons.

The end-game screen is nice though. I wonder how a political emulation of Caravaneer would be.

yeah caravaneer but with politics aside from will they kill you on site would be fun
posted
by:
Horus Lupercal

rank: Miles

Posted by Tiruin:
**SPOILERS**

I'm a [Hard] difficulty player since the day I started playing Caravaneer 2 :P
So let me poke you. My character has Agi 10, and thus, starts the turn out first before Kevin [that guy you've to kill as a slaver-route choice].
I killed him with a longsword. On hard. Yes this is doable :v

Finished the game on hard and...my only remaining question is:
> Is Int a true dump-stat (ie WORTHLESS)?
Because Int seems to primarily affect the rate of stat progression through experience and acting out what is needed, so its connected primarily to Agi.
Next, the protagonist//your character can't even use Schools, so a major factor is out.

The only thing Int seems to affect is your [GOLDEN ENDING]. For me, that speaks about the REBEL-ROUTE, wherein Liberation//Qubba > Federation. I get to have a chance to be the President of Qubba.
Obviously, given my char's stats of 4/10/5/1, having 1 Int has no chance for the real golden ending of being the president of Qubba...due to hilarious political reasons.

The end-game screen is nice though. I wonder how a political emulation of Caravaneer would be.

I'd say Accuracy is the dump stat.

You can't increase your HP no matter how much experience you have, so Physical should be high.

Agility determines your walking speed in travel mode, so that should be high as well.

There's no cap to AP or skills, and Intelligence determines how fast you level those up through experience.

Accuracy, though? Higher accuracy leads to bigger battlefields. It allows your caravan to see farther in travel mode, which isn't that useful when you can reasonably assume that any other group you encounter is hostile. You can substitute the combat benefits it gives by getting into more fights. Once you get some binoculars or an ultrasonic sensor, you'll never worry about your sight again.

-- edited by the author --
posted
by:
SirDuncanTheDonut

rank: Miles

Posted by Horus Lupercal:
I'd say Accuracy is the dump stat.

You can't increase your HP no matter how much experience you have, so Physical should be high.

Agility determines your walking speed in travel mode, so that should be high as well.

There's no cap to AP or skills, and Intelligence determines how fast you level those up through experience.

Accuracy, though? Higher accuracy leads to bigger battlefields. It allows your caravan to see farther in travel mode, which isn't that useful when you can reasonably assume that any other group you encounter is hostile. You can substitute the combat benefits it gives by getting into more fights. Once you get some binoculars or an ultrasonic sensor, you'll never worry about your sight again.

I agree that Agility and Physical Strength should be high, for having at least 100 HP and 20+ AP makes the main character very versatile. I still think that putting a few points into Accuracy is beneficial, because playing with Accuracy below 3 makes it annoying to try and hit anyone without being next to him/her; I don't care how much HP you have, because getting up close to enemies with guns is stupid.
posted
by:
vulpes

rank: Decanus

Posted by SirDuncanTheDonut:
I agree that Agility and Physical Strength should be high, for having at least 100 HP and 20+ AP makes the main character very versatile. I still think that putting a few points into Accuracy is beneficial, because playing with Accuracy below 3 makes it annoying to try and hit anyone without being next to him/her; I don't care how much HP you have, because getting up close to enemies with guns is stupid.

Yeah accuracy is nesscity I have mine at 3 or 4 or 5 but having it low is an issue you dont want to be inaccurate when fighting a shinobi pillager wielding a katana
posted
by:
Enaragon

rank: Miles
Hey guys, I have been playing for hours and trying to train AP of my characters. When I fight, I see my characters gain higher AP, but when I finish the battle, my characters go back to having their base AP. This happens every battle and they start with base AP every time. Anyone else have the same problem?
posted
by:
DavidJ

rank: Discens

Posted by Enaragon:
Hey guys, I have been playing for hours and trying to train AP of my characters. When I fight, I see my characters gain higher AP, but when I finish the battle, my characters go back to having their base AP. This happens every battle and they start with base AP every time. Anyone else have the same problem?

It is morale related. As you start kicking butt in battles, morale goes up with increases their battle AP. After battle, they revert to their base morale. Check their morale. Ways to increase morale: feed them better tasting food (dont' just buy cheap bugs for them to eat, splurge on lamb/beef/goat meat). Also increase rations of food and water to 110% - 120%, that raises morale too. The higher their base morale, the higher the AP they start battles with.
posted
by:
SixGunRumba

rank: Miles

Posted by Tiruin:
**SPOILERS**

I'm a [Hard] difficulty player since the day I started playing Caravaneer 2 :P
So let me poke you. My character has Agi 10, and thus, starts the turn out first before Kevin [that guy you've to kill as a slaver-route choice].
I killed him with a longsword. On hard. Yes this is doable :v

Finished the game on hard and...my only remaining question is:
> Is Int a true dump-stat (ie WORTHLESS)?
Because Int seems to primarily affect the rate of stat progression through experience and acting out what is needed, so its connected primarily to Agi.
Next, the protagonist//your character can't even use Schools, so a major factor is out.

The only thing Int seems to affect is your [GOLDEN ENDING]. For me, that speaks about the REBEL-ROUTE, wherein Liberation//Qubba > Federation. I get to have a chance to be the President of Qubba.
Obviously, given my char's stats of 4/10/5/1, having 1 Int has no chance for the real golden ending of being the president of Qubba...due to hilarious political reasons.

The end-game screen is nice though. I wonder how a political emulation of Caravaneer would be.

That sounds like a pretty cool build. Curious what your AP gets to with an Agility that high? Sounds like fun. XD

posted
by:
Enaragon

rank: Miles

Posted by DavidJ:
It is morale related. As you start kicking butt in battles, morale goes up with increases their battle AP. After battle, they revert to their base morale. Check their morale. Ways to increase morale: feed them better tasting food (dont' just buy cheap bugs for them to eat, splurge on lamb/beef/goat meat). Also increase rations of food and water to 110% - 120%, that raises morale too. The higher their base morale, the higher the AP they start battles with.

Does the characters ever gain AP permanently?
posted
by:
Horus Lupercal

rank: Miles

Posted by SixGunRumba:
That sounds like a pretty cool build. Curious what your AP gets to with an Agility that high? Sounds like fun. XD


At 10 Agility, you start with 21 AP.

Sidenote: You'd be just a hair faster than Kevin A, who has 20 AP and stats of 4/9/5/5 if you take him alive.

@ Enaragon: According to a comment on the Caravaneer 2 wiki's "Skills" page, the formula is AP = 6 + Agility + ((Battle Exp^0.5)/40). So yes.

-- edited by the author --
posted
by:
Enaragon

rank: Miles
Ok, that's really helpful. Thanks guys.
posted
by:
SirDuncanTheDonut

rank: Miles

Posted by Enaragon:
Does the characters ever gain AP permanently?

Characters can permanently gain AP simply by gaining enough battle experience. It's pretty slow, but on occasion, you'll see that your characters have more AP at the start of a battle than they usually do. For example, my main character has 10 Agility and started the game with 21 AP. Currently, Wallmart-E (horray for random name generation) has 23 AP.
posted
by:
SixGunRumba

rank: Miles
I just started a 10 agi character and played for a minute yesterday, fun stuff, hehe. Thnx XD

posted
by:
DavidJ

rank: Discens

Posted by Ardens:
Totally same there.

I played with 7 chars in fact, in normal, and never recruited more. Played the whole game with horses as soon as i could get them, they're definitively the best locomotion (toe cutter require way too much fuel to be efficient imo).

btw i fought the first federation armie with 2 sniper and 5 bazookas, stole their grenade launcher when i could and the next figts were way easyer (i still had to relaunch three times when i got some really hard battlefields).

my 2 int prohibited me to become an efficient politician, i would have like there have been more endings possibilities (like founding your own village or religion or whatever.)

Btw i got the special vehicule of the federation army, but only 1 was available in the 5 figths i had vs them. (mby i destroyed the others with aoe, or mby it's a random loot)

I found 2 strange facts in the game.
Early, the drakkar bought me all the limb i could give them and they bought it really expensive (like 800/ piece).
Later, when i was training at smurgling, i sold some weed in the cotton field, and it was like 5000/ piece. Still, this one isn't such a bug since it's prohibited etc, but it was still totally worth the danger.

Good game, definitively.

I still have some unanswered questions, like,

What with the cannibal list? I get some sweet money from the cannibal guy when i ask him to stop, i can get him murdered by the high priest people, if i try to get the list translated by cpt mustapha the list get burned (suspicious....) so what else?

What could i do with emilia's baby's corpse?

Where is this krypt gold!!

Is it really possible for people to use only cheese or milk as food? xD




Sorry, but I don't see how this is possible. I had 9 guys, 4 with sniper rifles and everyone with bazookas and there were like fifty soldiers. I hit at least 7 out of nine bazooka shots before any of them moved, and only killid one or two men. Second round they moved and I took out a few more, but then they started grenade launching and shredded my. That was the first battle. Honestly can't see doing this with less than about 25 crack merc (I mean fed police recruits), and a lucky draw of five consecutive beneficial battlefields. This fonal battle is ridiculous.

Anyone have any tips for getting through this without spending the next six months gathering money and top notch equipment for a force of 30 mercs?
posted
by:
vulpes

rank: Decanus

Posted by DavidJ:
Sorry, but I don't see how this is possible. I had 9 guys, 4 with sniper rifles and everyone with bazookas and there were like fifty soldiers. I hit at least 7 out of nine bazooka shots before any of them moved, and only killid one or two men. Second round they moved and I took out a few more, but then they started grenade launching and shredded my. That was the first battle. Honestly can't see doing this with less than about 25 crack merc (I mean fed police recruits), and a lucky draw of five consecutive beneficial battlefields. This fonal battle is ridiculous.

Anyone have any tips for getting through this without spending the next six months gathering money and top notch equipment for a force of 30 mercs?

well you could try and do the mikaze way let the other ai deal with it found that out in mikaze they easily wiped out police without help but dont know if it will work here
posted
by:
jasper232323

rank: Tiro
quick question, im stuck at the confusion and ozbet misisions, i dont know what to do to find the people of confusion and the girl in tifk from the merchsnts isnt giving me any info even after i spent a month wating... help p.ease :)

And im thinking of going to Qubba, i have a team of 7, all with rifles and shotguns + metal armor and helmet, molotovs to spare and 15 granades and a machine g. my speed is 7km/h.

is that enough and what to expect?

THanks in advance guys

-- edited by the author --
posted
by:
commode7x

rank: Miles
I always find it funny that whenever a battle begins, the prisoners run straight into the middle of the line of fire. In most encounters, I usually end up killing a couple prisoners. Fortunately, they're replaced by new captures from the battle, but it never ceases to amuse me whenever my prisoners "accidentally" get hit in the back with a rocket after running directly into the battlefield.

posted
by:
vulpes

rank: Decanus

Posted by jasper232323:
quick question, im stuck at the confusion and ozbet misisions, i dont know what to do to find the people of confusion and the girl in tifk from the merchsnts isnt giving me any info even after i spent a month wating... help p.ease :)

And im thinking of going to Qubba, i have a team of 7, all with rifles and shotguns + metal armor and helmet, molotovs to spare and 15 granades and a machine g. my speed is 7km/h.

is that enough and what to expect?

THanks in advance guys

head south west of confusion youll find a camp there and it will trigger a battle huli wont give info till rebels in mikaze defeat the police
posted
by:
LvG

rank: Tiro

Posted by DavidJ:
Sorry, but I don't see how this is possible. I had 9 guys, 4 with sniper rifles and everyone with bazookas and there were like fifty soldiers. I hit at least 7 out of nine bazooka shots before any of them moved, and only killid one or two men. Second round they moved and I took out a few more, but then they started grenade launching and shredded my. That was the first battle. Honestly can't see doing this with less than about 25 crack merc (I mean fed police recruits), and a lucky draw of five consecutive beneficial battlefields. This fonal battle is ridiculous.

Anyone have any tips for getting through this without spending the next six months gathering money and top notch equipment for a force of 30 mercs?

Save before and after each battle. You should be prioritizing killing their grenade launchers first, if they all die then the battle is pretty much won. The first battle is the hardest, once you win it you can just take all their grenade launchers which are so much better than the bazookas. If anything goes wrong you can just reload from the point before that battle. So then you really only need 5 sets of 'one consecutive beneficial battlefield' instead of one set of 'five consecutive beneficial battlefields' if that makes sense.
posted
by:
commode7x

rank: Miles
I just realized that if you set your ration level too high, you suddenly get AP penalties for some reason.

Also, the calculations for your industry's sales usually result in continuous losses.

-- edited by the author --
posted
by:
Sun21

rank: Discens
Urm, I need help. How do you complete the mission "Find you people"? I cannot understand the mission and how to find them...
posted
by:
DavidJ

rank: Discens

Posted by commode7x:
I just realized that if you set your ration level too high, you suddenly get AP penalties for some reason.

Also, the calculations for your industry's sales usually result in continuous losses.

Heh, yep, obesity. You have to adjust it regularly, setting it higher to raise morale, but then back to 100% for a bit to slim down the troop of fatties you just created with AP penalties...LOL It's funny, but interesting.
posted
by:
impetrare

rank: Miles

Posted by commode7x:
I just realized that if you set your ration level too high, you suddenly get AP penalties for some reason.

Also, the calculations for your industry's sales usually result in continuous losses.

How do you do this calculation?

I run for example Shirts and Jackets in New Serino and this pays well. OK, you need a cheap Yarn supply.

Question: How can I influence a city to sell their industries?

-- edited by the author --
posted
by:
commode7x

rank: Miles

Posted by impetrare:
How do you do this calculation?

I run for example Shirts and Jackets in New Serino and this pays well. OK, you need a cheap Yarn supply.

Question: How can I influence a city to sell their industries?

I assume that the industries that are up for sale are preset. I do a basic ins and outs calculation for industry revenues. The price of goods in and the price of the goods that are sold back into the town. Many of my industries not only don't make a profit, they seem act like the town isn't paying for the goods sold into them. The only way to make a profit out of many of my industries is to manually go to the town, grab the stockpile of goods, then resell them back into the town.

When I found out that there were industries that you could buy in this game, I was ecstatic, since it was similar to the factory system in the X Series. Too bad it doesn't work as intended. I wanted to create an industrial empire, like in X.
posted
by:
DavidJ

rank: Discens

Posted by commode7x:
I assume that the industries that are up for sale are preset. I do a basic ins and outs calculation for industry revenues. The price of goods in and the price of the goods that are sold back into the town. Many of my industries not only don't make a profit, they seem act like the town isn't paying for the goods sold into them. The only way to make a profit out of many of my industries is to manually go to the town, grab the stockpile of goods, then resell them back into the town.

When I found out that there were industries that you could buy in this game, I was ecstatic, since it was similar to the factory system in the X Series. Too bad it doesn't work as intended. I wanted to create an industrial empire, like in X.

Of course you have to go grab the stuff an manually sell it back to the town. That's how it is supposed to work.

The only really profitable industry I have found worth the trouble is a Yarn production in Qubba. Expand your warehouse to 1000kg and your workers to 5, then drop 100k off and go about your business. When you come back to Qubba, grab the yarn, and sell it for a mint. Watch your capital and just go from there. Quabba produces the wool to supply the place, so you don't need to put that in. Just leave enough money for them to keep buying the cheap wool and paying workers, then come back and collect your profits.

I suppose one of the meat production things would work too, since they generally require only forage and water, which most towns have in ample supply. Again, it should work the same way, and if you run it to a town with food shortages, some of the meat can be quite profitable (not as profitable as Qubba yarn, but still not bad).

The keys are 1) supplies the town produces cheaply and in abundance, 2) they are on a regular trade/fighting route so you don't go out of the way to get them, 3) there is a market for the industry in or near the town where they are produced.

Hit those three, and your industry will be a joy. Miss one, and you will get frustrated.
posted
by:
vulpes

rank: Decanus

Posted by DavidJ:
Of course you have to go grab the stuff an manually sell it back to the town. That's how it is supposed to work.

The only really profitable industry I have found worth the trouble is a Yarn production in Qubba. Expand your warehouse to 1000kg and your workers to 5, then drop 100k off and go about your business. When you come back to Qubba, grab the yarn, and sell it for a mint. Watch your capital and just go from there. Quabba produces the wool to supply the place, so you don't need to put that in. Just leave enough money for them to keep buying the cheap wool and paying workers, then come back and collect your profits.

I suppose one of the meat production things would work too, since they generally require only forage and water, which most towns have in ample supply. Again, it should work the same way, and if you run it to a town with food shortages, some of the meat can be quite profitable (not as profitable as Qubba yarn, but still not bad).

The keys are 1) supplies the town produces cheaply and in abundance, 2) they are on a regular trade/fighting route so you don't go out of the way to get them, 3) there is a market for the industry in or near the town where they are produced.

Hit those three, and your industry will be a joy. Miss one, and you will get frustrated.

actually since goods are auto bought and sold from industries i just set up jackets in tobar usually after a month i go back to find upwards of a million dollars and my yarn industry in qubba usually after a couple of weeks i go and get about 100k upwards expansion is only useful if town doesn't need it or buy it in high amounts. Also if you create enough goods there too really lower price in town buy the goods from the town raises money the good is sold for there and you can take it to a surrounding towns such as jackets in tobar they get too cheap buy the jackets and sell em in tifik
posted
by:
SirDuncanTheDonut

rank: Miles

Posted by vulpes:
actually since goods are auto bought and sold from industries i just set up jackets in tobar usually after a month i go back to find upwards of a million dollars and my yarn industry in qubba usually after a couple of weeks i go and get about 100k upwards expansion is only useful if town doesn't need it or buy it in high amounts. Also if you create enough goods there too really lower price in town buy the goods from the town raises money the good is sold for there and you can take it to a surrounding towns such as jackets in tobar they get too cheap buy the jackets and sell em in tifik

The first industry I bought was the pea industry in Aaraten, and even though there isn't much profit to be made, I still own it because it brings in a little money, and I don't really want to sell it for a loss, and I would be left with a ton of storage that I have no use for, given Aaraten's remote location.
posted
by:
SirDuncanTheDonut

rank: Miles

Posted by DavidJ:
Heh, yep, obesity. You have to adjust it regularly, setting it higher to raise morale, but then back to 100% for a bit to slim down the troop of fatties you just created with AP penalties...LOL It's funny, but interesting.

I don't see the point of increasing the amount of food you feed your party for moral. If I see that my caravan's moral has dropped to below 60%, I just buy less jerboa meat and start feeding my ungratious party higher quality food. Sure, it may be a bit more expensive than adjusting the amount of food you feed your caravan, but I don't want to worry about lowering agility or starting a diet for my obese mercenaries
posted
by:
DavidJ

rank: Discens

Posted by SirDuncanTheDonut:
I don't see the point of increasing the amount of food you feed your party for moral. If I see that my caravan's moral has dropped to below 60%, I just buy less jerboa meat and start feeding my ungratious party higher quality food. Sure, it may be a bit more expensive than adjusting the amount of food you feed your caravan, but I don't want to worry about lowering agility or starting a diet for my obese mercenaries

The problem I've seen is, if you are fighting a lot, even with lucky shots from riflemen your morale can still go down even running around with beef all the time. This is especially true if your high int mercs get shot, as their lower morale affects everyone else quite drastically.

Again, use the higher rations sparingly and for limited duration and it seems to raise morale quicker than anything else. Just my 2 cents for what it's worth.
posted
by:
DavidJ

rank: Discens

Posted by vulpes:
actually since goods are auto bought and sold from industries i just set up jackets in tobar usually after a month i go back to find upwards of a million dollars and my yarn industry in qubba usually after a couple of weeks i go and get about 100k upwards expansion is only useful if town doesn't need it or buy it in high amounts. Also if you create enough goods there too really lower price in town buy the goods from the town raises money the good is sold for there and you can take it to a surrounding towns such as jackets in tobar they get too cheap buy the jackets and sell em in tifik

Really? Okay, going to try ditching some of my warehouse space in Qubba and see if the cash reserves start going up then. I didn't realize they autosell. Thanks for the tip!
posted
by:
SixGunRumba

rank: Miles
Curious, Doesn't the food usually gathered from collecting have positive plus tastes? (snake, lizards, snake eggs..) Seems like there might have been a minute, where I was starving the crew and they some good collecting rolls or something and their moral seemed to be boosted from it. Not really sure how much of that might have been from mount milk or something else, though.
posted
by:
DavidJ

rank: Discens
Okay, three questions:
1) Can anyone give me a vector and distance once the Kevar have run off, where do we go to get the gold? I know someone said it is in the camp with Apis, but how do you trigger any dialogue to get to it?
2) Where did the religious freaks go that I gave a million bucks to? Can anyone give me vector/distance to wherever they settled?
3) I've heard people say you can get Sigurd and Lois, but she won't join me and he just says hello. Are there triggers to get them to join?

Any thoughts on these are much appreciated.
posted
by:
ProspectorSam

rank: Miles
Problem: I've played the first parts of the game twice now, and have not met Sigurd at all. What am I doing wrong?? I've read and followed the walkthrough here: caravaneer2 (d*t) wikia (d*t) com (slash) wiki (slash) Game_Walkthrough beyond the point of getting into the Kivi camp, but Sigurd simply never appears.

This is making me sad. I want to get past Alarkul (or whatever it's called).

-- edited by the author --
posted
by:
vulpes

rank: Decanus

Posted by DavidJ:
Okay, three questions:
1) Can anyone give me a vector and distance once the Kevar have run off, where do we go to get the gold? I know someone said it is in the camp with Apis, but how do you trigger any dialogue to get to it?
2) Where did the religious freaks go that I gave a million bucks to? Can anyone give me vector/distance to wherever they settled?
3) I've heard people say you can get Sigurd and Lois, but she won't join me and he just says hello. Are there triggers to get them to join?

Any thoughts on these are much appreciated.

ok sigurd you have to agree to fight for pullid and he will ask you if he can join he has like 10 accuracy and about 12 ap
posted
by:
vulpes

rank: Decanus

Posted by ProspectorSam:
Problem: I've played the first parts of the game twice now, and have not met Sigurd at all. What am I doing wrong?? I've read and followed the walkthrough here: caravaneer2 (d*t) wikia (d*t) com (slash) wiki (slash) Game_Walkthrough beyond the point of getting into the Kivi camp, but Sigurd simply never appears.

This is making me sad. I want to get past Alarkul (or whatever it's called).

you have to tell orion that you think drekar killed sigurd then he is revealed to you
posted
by:
ProspectorSam

rank: Miles

Posted by vulpes:
you have to tell orion that you think drekar killed sigurd then he is revealed to you

LOL! I was sitting in Kivi (in another tab) when I posted that, doing other stuff (not playing the game). When I pulled the game up and clicked on Orion, he/she/it had the option to talk about Sigurd. So it took me all of 5 seconds to successfully follow your tip. Thanks!!

The funny part is, I had talked with Orion before, several times, and that option was never there -- or else I am senile/blind.
posted
by:
SirDuncanTheDonut

rank: Miles

Posted by SixGunRumba:
Curious, Doesn't the food usually gathered from collecting have positive plus tastes? (snake, lizards, snake eggs..) Seems like there might have been a minute, where I was starving the crew and they some good collecting rolls or something and their moral seemed to be boosted from it. Not really sure how much of that might have been from mount milk or something else, though.

The meat from collecting is usually pretty good for moral, because I think most of them have positive taste values, and I know none of them are negative.
posted
by:
Horus Lupercal

rank: Miles

Posted by SirDuncanTheDonut:
The meat from collecting is usually pretty good for moral, because I think most of them have positive taste values, and I know none of them are negative.

There are two foods you can hunt for that have negative taste: Jerboa Meat (-1) and Insects (-3).

-- edited by the author --
posted
by:
commode7x

rank: Miles

Posted by DavidJ:
Really? Okay, going to try ditching some of my warehouse space in Qubba and see if the cash reserves start going up then. I didn't realize they autosell. Thanks for the tip!

Autosell is the reason that I can't make a profit. If warehouse space fills up for a certain good, profits begin dropping rapidly until the industry begins losing money as the industry simply overloads the market and doesn't take in any revenue from the goods.

The main revenue I get is from going into a town with my own industry, picking up a few thousand kilos of stuff from my warehouse, leave a few million T, and hoping that it won't run out of cash by the time I return.

The first industry I bought was a food industry in New Serino before I realized that food isn't very profitable. If you can get a textile industry with your clothing industry, you can sell clothes in bulk, since clothes has a rather high price floor and low manufacture cost. This enables you to deplete money from most towns you run across, regardless of clothes prices.

-- edited by the author --
posted
by:
DavidJ

rank: Discens
How much is enough? I have 15 people now (5 volunteers and 10 pretty decently respectable mercs). I have about 5 or 6 M21's dispersed among the best RW/Rifles scored people, and bought two of the grenade launchers I found in Ausz and Qubba, with about a dozen grenades for each. Everyone else has bazooka as a secondary weapon. The rest are outfitted with M16s. Everyone has at least the basic scope, and my main character has the +2 scope. All have military armor and helmets. Am I well equipped enough for the final battles with the Federation army, or do I need to keep building?
posted
by:
Tiruin

rank: Miles

Posted by DavidJ:
How much is enough? I have 15 people now (5 volunteers and 10 pretty decently respectable mercs). I have about 5 or 6 M21's dispersed among the best RW/Rifles scored people, and bought two of the grenade launchers I found in Ausz and Qubba, with about a dozen grenades for each. Everyone else has bazooka as a secondary weapon. The rest are outfitted with M16s. Everyone has at least the basic scope, and my main character has the +2 scope. All have military armor and helmets. Am I well equipped enough for the final battles with the Federation army, or do I need to keep building?

@_@
Woah. I got the full volunteer complement of Spencer, Lois, Sigurd, [That Rebel Mechanic], Olaf and 5 other female mercs. On one weapon slot was the AKS (due to its common use in the east), and in the other is a bazooka.

First wave fire with bazookas to take down their grenade launcher people, and finish off the first battle. Re-equip with their weaponry and you're set.

And I finished it on hard mode (see: My statements before with my 3/10/6/1 character

You're pretty much /over/ equipped, in my opinion. :P
posted
by:
Enaragon

rank: Miles
Someone please tell me why I can't find Sigurd in Kivi Camp!

To clarify: The only conversation option I have with orion is "I want to ask you a question or two" followed by "Can you heal people?". Like shoot, what did I screw up along the way? I talked to everyone else already.

-- edited by the author --
posted
by:
Franky

rank: Miles

Posted by Enaragon:
Someone please tell me why I can't find Sigurd in Kivi Camp!

To clarify: The only conversation option I have with orion is "I want to ask you a question or two" followed by "Can you heal people?". Like shoot, what did I screw up along the way? I talked to everyone else already.

Did you already read the case file you found in Sigurd's hut?

If you didn't read it you should. It might show the convo option with Orion.
posted
by:
Enaragon

rank: Miles
Actually, I got past that part yesterday lol. I feel stupid now. How do you recruit Sigurd? He goes missing after I kill drekar.
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