This is the second part of Caravaneer
. The game is a fusion between an RPG with turn based battles and an economics simulator. You find yourself in a post-apocalyptic desert. Your goal is to survive and to try and gain enough power to complete your mission. There are different ways to achieve this, but the most straightforward one consists in transporting goods between settlements. Buy stuff where it's cheap and sell it where it's expensive. Then you can spend the money you earn on purchasing transport, hiring people or improving your battle gear.
The second part preserves the spirit and the basic mechanics of the first game, but it has a completely new set of graphics and a whole lot of new features, such as morale, slavery, electricity, different foodstuffs, weapon attachments, tools, workshop etc.
There's also more content. The map has got much bigger, there are more different items and much bigger and less linear story.
The game is still at the beta stage. If you encounter any bugs, please submit bug reports. If you want to express your opinions or suggest improvements, please feel free to post about it at this site's forums or search for Caravaneer on Facebook.